Attacking With Dice

Dungeon Mistress With MinisAs a Dungeon Mistress (DM) you get the pleasure of controlling Monsters, Goblins, Demons, Liches, Dire Wolves, Owl Bears, and all sorts of unspeakable baddies. It’s one of the perks of running a tabletop role-playing game. However, your players may not like the choices you make for your villains. That is where attacking with dice comes into play.

Rather than choosing who your red dragon is going to attack and deal with the aftermath of your players saying that you are not a fair DM. Let the dice speak for your obedient red dragon.

If you have two players stuck in a dungeon with a red dragon roll a six-sided dice (d6). Player one is going to be numbers one through three and player two is numbers four through six. Whichever number that dice lands on is the player the dragon attacks!

Got three players? Then with the same d6, player one is one & two. Player two is three & four. Player three is five & six.

Got four players? Than Role a four-sided dice (d4)

Got five players? Role a ten sided dice (d10) with player one being one & two. Player two being three & four… and so on.

Dungeon Mistress With Minis

This is what I have learned works for my party and resolves conflicts before they even start. But I am very interested to know how you handle these kind of situations in your gaming group. Leave a comment and lets share ideas!

Dungeon Mistress

4 thoughts on “Attacking With Dice

  1. I’ve used this method, but I wouldn’t do it all the time. In my book, rolling a die to decide who’s getting it can be fun and add a little suspense to the game – especially if you roll in front of the players =)

    But sometimes it’s crucial for the story that somebody has a better chance of surviving longer (for example, the healer). It makes it easier on the party and improves their chances of seeing the end of your adventure.

    Other times you want to show the players that their opposition is smart and organised, and you want to target the highest threat first (the spell casters, or the healer again). This adds tension to the game and forces the player to think strategically and protect their assets.

    It all depends on the circumstances.

    • I think you are absolutely correct Eric and you bring up some good circumstances were attacking with dice might not work.

      I think as a GM you have to gauge, not only the situation, but also your players and do what is best at that moment.

  2. Found your site via the social network, and am catching up on articles.

    In my experience you can use the dice method, and have found the best use for the “surprise” attack. Usually I try and get my players to give me a line up. That way I know who is where, and it gives the party an opportunity to establish some control over the situation, and there isn’t an opportunity for them to scream you are beating up on “x” too much, “unfair”. I have seen some pretty brave casters walk up to the front line.

    I have also adapted the concept of aggro, because a flanking rogue who earns a critical on a back stab should not be immune because the Warrior is the tank. The Wizard is the same, a damaging Magic Missile could attract the wrong attention.

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